Thanks for the comments. Could you tell me where in the floors you were falling through? I know between the bridges and platforms there's a gap but that was intentional.
1) make the pipes out of a spline and turn on "enable in viewport" to create the bend. 2) use the quickslice tool to cut across the separate shells. Then bridge between the pieces that remain.
haha, I clicked on your sig link earlier, and thought "wow, these would be great examples to show!" Especially the asian temple/bridge model. Great use of texture space!
I think you need to add more detail on the chain. I tried to show that on the sketch. Same (thing) with the bridge. Maybe make the sky darker? To give it more contrast
Here's a followup question, what would be the optimal method of bridging the geometry here? his method of cross-hatched squares or squares run straight across the large circular top?
Fun shots, peeps! Mixing art and exercise Ps. doing the bridge with boxing gloves on isn't as easy as I thought. Why I'm trying this... yeah, another story :D !
*update* Cliff Sculpt in zbrush -> decimation -> retopo -> UV done Cliffs added to the scene Trees added to the scene Light adjusted to cast ray above bridge through the leaves
I would make 1 set for the bottom floor (presumably more curvature) and another set for the higher floors. The whole wall, bridging pieces, a set of corner pieces, etc.
renderhjs, do you take requests for scripts outside of UV'ing? because id love to have a script that could make a bridge connection that is bendable thru its segments. - Rick.
Of course I asked, I felt it was a very legitimate concern given the situation in the middle east. And I did go out, there's plenty of the keffiyah wearing crowd about almost daily vandalizing the city and protesting outside of synagogues. And I can understand that maybe many contestants likely don't make that connection…