metal flake paint is a two layer material. The bottom layer is a glossy reflection with a slightly darkened diffuse color, the top layer is a clean fresnel reflection. You can do this in real time a few ways. The easiest is a broad low intensity specular highlight to simulate the flake layer and then an HDR cubemap ontop.…
These last two look great! Your environment looks a lot better, I'd suggest using a hard round brush to prevent all of the noise you keep adding in. For example, the rock face to the left of the waterfall is almost a single value, with some details, but you have two very different values noisily put together. I think you…
The stairs seem steeper in most of the reference pictures; aside from the first picture they appear to go up at a 45 degree angle. The bricks are a bit too large; each of the steps is (roughly) two bricks tall. Don't forget the shrubberies in front of the building; they'll add some color and break up the harsh lines.…
Ok, i heard the term triplanar projection a few times when browsing forums, and from what i read, it should be a very nice addition to the Quixel Suite tools. I look forward to that. About the two other techniques. 1) The painting randomly over seams, didn't do much for me unfortunately. I might have to experiment a bit…
Okay here is the little update of the environment, still have to add more variation (=. I added a second variation of the cactus and made a new little one. I've been having some issues though with the small tree. I got some black side on it and after searching about the problem I end up finding some info about the lightmap…
Yeah - there is really no reason for two highpoly parts receiving two different materials (say, rubber and chrome) to be merged into one object in your authoring scene. So if you take the habit of always assigning materials to your highpoly components (which is something you should always do anyways for the sake of…
This is for film. I just found a script to turn off refreshing the thumbs in the Hypershade. It seems to have helped a little, at least. Do I use multiple materials then for the character since I have multiple UV sets now? One for head, one for body? I see I can use the relationship editor to define which UV sets are used…
Talbot looks like it might need some manual cutting of edges to ensure the hidden edges aren't acting screwed up? Your export settings look fine, same as mine lol. I have a question too lol. If I'm making a building, is it better to import a building as one complete object or should I import one/two storeys of it and…
I'm not a fan of odd shaped thumbnails. I prefer to get a better idea of what I'm about to click on. Main window smaller than images, forces scrollbar. Not a big deal here, but too easy a fix to leave in. Army Bag and Cannon stand out as weakest pieces, in the way that I remember those two because of that, and not your…
[ QUOTE ] Nah, I'm sure R* is stoked. You can't BUY this kind of publicity. [/ QUOTE ] They're not too stoked... from Gamasutra's front page Take-Two's own response to the ratings increase has been to lower its third-quarter and fiscal year outlook; the quarterly projection has been lowered from around $205 million to…