Simulate cloth on a simplified single sided strip of polys, skinwrap your rope to it. If you're exporting to a game engine you want to attachment constrain a few dummy points to the surface of the cloth sim, skin your rope to some free floating bones and use Jim Jaggers animate align script to get the bones to follow the…
If it encourages you, I've gotten all of my jobs from cold calling, not a single one by referral. You just gotta keep pushing! One question though - Do you follow up on those applications or just send them and forget? If you send a follow up a week or so later, politely asking if they had the chance to evaluate your…
Yeah I got to agree that he's not always been very refined - as a matter of fact when he moved over to the Escapist I was a bit "meh" to say the least ! But even since he's been hosted there, his videos have been constantly great and, most of the time, using subtle sarcasm (cleverly wrapped in seemingly crude humour) to…
I'm using two normal maps with paners on them and them adding them together to get the normal and the distort information. Unfortunately they don't seem to be doing much. I kinda followed this set up for the water: http://www.polycount.com/forum/showthread.php?t=70509 http://forums.epicgames.com/showthread.php?t=733910…
Hey looks really good, well done for learning the hand painting style from the tutorial, might have to pick it up to understand it a bit more. Nicely followed, i disagree with what some of the others have said above about following a tutorial. You have learnt a technique and wanted to show others from this tutorial you now…
I discovered nearly all of these by pure accidental clicking dragging and hitting keys on the keyboard.. lol, I should take it a bit easy. As for the alt click and clipping mask though, that's rather the layer only affecting the underlying one, no? Which at that can be done in succession. Say you have a hue modifier and…
I followed the old car tutorial back in my last year of college, and honestly learned more about modelling from that tutorial then I did the 3 years I was at school... given college covered the bases so parts of the tutorial were old news for me but it also showed me tools in maya I knew nothing about and different…
Once you start to get your head around the basic introduction it's more about knowing what's possible. Best thing I ever did was to join pinterest and follow boards for zbrush techniques, collecting single images that explain 1 technique as well as videos. Even if you don't really study them they stay in your folder (and…
Since I'm a student I would probably do all of the steps myself when it comes to the environment creation. The things I have gather so far is that I would start with Preproduction following the guide from the book Preproduction blueprint: How to Plan Your Game Environments and Level Designs Tutorial that is available at…
Hey guys it's been a while. Here is a quick scene I did for school: And here is what I started working on last week: I'm doing a Darksiders homage over the break, I'll see where it takes me. I'm following the concepts Jonathon Kirtz has over at cghub. I really like the style and the sculpting workflow, so it's been fun to…