My name is Gabriel Guerrero, I am a graduate from the Academy of Art University in SF. My thesis is focused mainly on environment art, but my focus is more on how creative an artist can get with procedural systems. I am still very new to coding and programming theory but I can dabble just enough to be able to make my way…
With the Rise of the Planet of the Apes thread on the go I wondered if anyone had seen this? Edit - Project Nim, not NM. [ame] http://www.youtube.com/watch?v=yxQap9AAPOs[/ame]
we've tried doing what you're describing here at work, and have had some small success. with rotated uv islands, we were able to get the baked normal maps to render correctly from one channel to another ONLY when we created a copy of the mesh and projected from one mesh to another. for some unknown reason, it would not…
Hi all, I am looking for some constructive criticism on my first unreal project. Still working my way through things but running into some issues. This was a scene I original did in 3ds max with vray and decided to use it as my learning project for unreal. Below are screen grabs from the latest build. One of the issues is…
Hey there guys I have browsed these forums a while and wanted to muster up the courage to post some work of my own lol I have worked on this project for myself roughly two weeks now which started of as a doodle to keep myself in practice I started to like the direction I was going with it,. I have got the bare base mesh…
Hi everyone! We are happy to present you our student project : Feral. We are working on this game as a team of 7 Supinfogame Rubika students and we will release the prototype on PC in July 2016. During the production, we will post regular updates (mostly graphics), so stay tuned if you would like to discover more about the…
Hey guys, here a new project I did in the last weeks. I hope you like. You can see more imagens in my artstation. https://www.artstation.com/artwork/zD1rrD
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Team Name: Eion Team Structure: me: a 3D animator 3 programmers a sfx composer a 3D modeler Previous Work: here are my animations I've made in sketchfab, I've also made a lot of other animations, but these are what I have uploaded to sketchfab game progress: youtube channel is from all our published work that has been…