So this is one of my first submissions which I feel confident enough to share with others. http://steamcommunity.com/sharedfiles/filedetails/?id=236679469 I look forward to any feedback which anyone may give here.
[ QUOTE ] [ QUOTE ] wish devs would stick to thier roots and push gameplay over graphics. I'll trade fake SSS and shiny boots for assault anyday. [/ QUOTE ] Er, wtf. Did I read that right?! You're usually pissing and moaning that the games that come out don't *look* like their development shots because they dropped…
https://imgur.com/a/iOvYF I made a depth map shader that samples a gradient texture and maps it to the depth. This is how it should look. Here it is plugged into the custom lighting input. Above it you can see another shader I've been working on. The above shader is a sort of subsurface scattering/ faked translucent…
I really like that its more whimsical and fantasy based over the LOTR, makes it a really fun adventure movie. The dwarves are effin bad ass too haha and the CG creatures were amazing. I absolutely loved it from start to finish, m'lady said it was too long but I could of gone for another few hours haha. I liked Radagast…
UPDATE 11/30/2009 Download: lcNextGenShader_1.2.fx Added a few things as per requests and my own experimentation New Features: An experiment in SSS for skin like materials, this could still use some work. A Gloss Map option for modulating the specular shape with a texture - also as a bonus, if you have an environment…
(alternate thread titles: tapirs of war, tapir-strike, call of duty modern tapir, tapirzone...and so on) inspired by the splash damage april fools joke, here's a space marine style tapir. work in progress concept still hammering stuff out