Hey everyone! =) Wanted to congratulate everyone that participated in the challenge! Some wonderful discussions and it was great to see the different methods everyone used when approaching the same concept. Everyone's work came out spectacularly and I couldn't be more proud. <3 Now that July is upon it's also time for the…
Happy July Everyone, Here's a fun track from my Jazz/Big Band page...now in higher-quality Ogg format: "SLAPSTICK" (Looping) Yo can listen to it here: https://soundimage.org/wp-content/uploads/2026/07/Slapstick.ogg There's also a LoFi version...you can listen to that one here:…
I uploaded this breakdown as a PDF to my gumroad for anyone who wants to have this as a document available for offline use or just convenience (it's available for free). There is also an info sheet included that explains how CAD modeling intergrates into the game art pipeline. :)
I am curious but have no stamina lately to learn another texturing suite . They are all awful and pain in you a.. usually . Does it have anything worth looking closer ? Chat GPT tells me it's pretty advanced and build on fresher technologies than Substance Designer and Painter but at the same time it tells me I might be…
thanks @HarlequinWerewolf, the feathers are placeholder for getting proportions right, they'll be replaced with cards. I'm not sure about rigging, but I'm thinking heat/proximity weighting first with manually selected clusters of feathers, then manual adjustments of vertex weights and a lot of trial and error. The limbs…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…