it would start with original concepts from the main team. I was working at another studio (Massive Black) at the time and they contracted us to do additional concept work for them. Some of the items they had already modeled and some hadn't yet been created. So they sent us the original concept art and asked for upgrade…
Hi my name is Jamie Rolfe, I am a 3D artist based in New Zealand and am available for work. I have a degree in Industrial Design (hons) and experience creating 3D assets for games, architectural visualization and manufacture. I have experience using 3D software such as 3DSMax and Rhino 3D as well as Quixel Suite for…
Thanks buddy, gonna try again basing it on your suggestions: OPTION A - 3D PRINTING 1) concept, base mesh and sculpt: zbrush 2) optional: export render passes for quick clay render in Zbrush or Keyshot 3) decimate model and send to print OPTION B - ILLUSTRATION/CONCEPT ART 1) concept, base mesh and sculpt: Zbrush 2)…
Bankahe- Thanks man! codyaq2- Thanks, Ive checked her eyes a few times against ref and they are appropriate. When eyelashes are fully applies everything should check out. Hofsta- Good call on the eyebrows and makeup, I'll givem a touch up for the next update, thanks! As for all the gear on her head, she'll have the main…
Thanks guys, It's actually been a while since I posted an updated, as I've not been able to spend as much time as I'd like to have done on this (kind of difficult to model when you don't get home until 9-10pm every night). However, it is slowly getting there. So really my focus has mainly been on the exterior. I've widened…
Hey, it looks pretty good man to be honest. Sometimes when you have been working on an object, since you have worked on every little detail on it, you naturally see every tiny flaw in it. The perception from a fresh pair of eyes will always differ. With that said, I see you are using marmoset for rendering. Unless you are…
Towards the end of the modeling process I started to think of my final illustration. The last few projects I've done, I've taken them straight from Zbrush to Keyshot to render passes, and finish up with a paintover in Photoshop. This process has been popular for a number of years now and can be quite liberating in…
Hey Polycount, I am trying to make a likeness of a friend of mine. Right now I am at the stage where I started doing the pores. But I thought It might be a good Idea to get some kind of rendering setup going to get an idea how visible the detail is that I am sculpting onto the model. Right now this is how it looks in…
Hey, Thank you all. I got is sorted with Houdini. I have both programs i tested out in Houdini and then in Maya. but some how i do like Houdini more. Here is my dagger atm: https://tanel.artstation.com/projects/LXKPk Now need to learn more about shader building. I think that is important factor especially when i try to…
Neox thanks for short answer . I hoped red shift could bring something at least. like rendering ortho + AOVs of a material plane with scattered small geometry i.e. nano and fiber meshes? Keyshot was absolutely unusable for that and slow as hell .