Why connect it? What does your reference look like? I would bet this is a separate piece in real life. If there are drilled holes that it fits into, I would create those hole edges using floaters. Assuming you are baking a normal map. Quicker, and easier to edit.
Back in 2013 I was planning to model all the masks of Majora's Mask. Now that I have more time, I have been sculpting, 3d printing, and even painting each one for fun. This is the Zora's Mask, made with #Zbrush render with #keyshot and #3dprint, it was printed with Flashforge 3D Printer® Aventure 3Get the model at…
Hey everyone! =) Wanted to congratulate everyone that participated in the challenge! Some wonderful discussions and it was great to see the different methods everyone used when approaching the same concept. Everyone's work came out spectacularly and I couldn't be more proud. <3 Now that July is upon it's also time for the…
Working on a low-poly 2.5D puzzle-platformer about collecting star fragments 🌟You play as a small hedgehog/girl exploring memory-like levels to collect stars for a lost childhood friend.Mixing platforming + environmental puzzles + simple magnet mechanics.Would love feedback on the concept or gameplay ideas! Youtube video…
Happy July Everyone, Here's a fun track from my Jazz/Big Band page...now in higher-quality Ogg format: "SLAPSTICK" (Looping) Yo can listen to it here: https://soundimage.org/wp-content/uploads/2026/07/Slapstick.ogg There's also a LoFi version...you can listen to that one here:…
I uploaded this breakdown as a PDF to my gumroad for anyone who wants to have this as a document available for offline use or just convenience (it's available for free). There is also an info sheet included that explains how CAD modeling intergrates into the game art pipeline. :)