(UPDATE THE CREATED PLANES DO NOT NEED ANY SEGMENTS) scruples, and Rhjs grid planes need to be lined up with the max grid, and need to be efficient to get thefewwest planes possible to fill up an area (yes my example up top is not perfectly efficient) the planes also need to have verts every .5 meters snapped to max grid.…
Good luck grinding on your own. The problem that is hard to fix is motivation and self determination. Even with say CGMA, you would still need to do the work and it is a lot of time of self studying. I feel if you went to a normal school you would be around people making it easier instead of on your own in your basement…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
So I know this isn't the usual venue for this kind of question, but I thought I'd give it a shot. I'm trying to make a responsive/dynamic image grid layout for my portfolio like Artstation has on their front page. Here's where I'm at: http://jsfiddle.net/gprxzmtc/1/ So the functionality that I would want to have is this: *…
Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…