Hello everyone, I haven't been here in a while and decided I'd try my hand at this contest. I love fish and fish lore and catfish have been known to be something like wish granting genies in some folklore. Of course, genies are absolute jerks and Tahm Kench fits that role quite well. I'm not quite sure how I want to do…
I've noticed the same change and it really has been bothering me. I've been doing 3D art for over a decade not counting art school and in that time I've watched my talents grow tenfold but my client pool and revenue stream hasn't improved with me, if anything it's gotten worse. I feel like I spent so much time refining my…
The end for 2019 is close, so I wanted to end it on a high note. I enjoyed getting back into embracing the power of Zbrush and I'm hoping to experience some new features with Zbrush 2020 in the future. I hope 2019 ended well for everyone and I wish for 2020 to be a better year for us all! Cheers!
Well, tomorrow (Monday) at 2PM I have an in-person interview with the #1 company on my list of places I'd like to work. Not only that, but its my first inperson interview for an artist position (all others have been over the phone). Wish me luck - I'll update accordingly.
something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
Hello everyone! i am trying to go with the Fortnite characters look, this is a first wip of the highpoly, would really appreaciate feedback if possible, thanks!
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
"Does it matter if I draw digitally or it's better with pencil and paper?" IMHO you'll progress about 10x faster with paper, as digital is nowehere near as accurate and responsive. And you can always have a tiny dollar store sketchbook/notebook on you, as opposed to having to carry an absurdly expensive and fragile digital…
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…