After deleting every light I found the problems! I didn't know emissive surfaces actually created light! *Facepalm* I must have rendered a dozen times trying to figure that out lol
This is my favorite thread! I am going to contribute with a soccer ball! *facepalm*. Will be something more interesting next time. I promise. :) A sphere made of 256 tris...the UV is mirrored in the middle. Baked in Xnormal.
Neox: yeah she does look kinda manly *facepalm* What about her face is that shouting man as well?. I've been looking at this model for ages so its getting hard to tell now.
Guah *facepalm* Darkendxelo, you're completely right. How did I forget that?? Oh well, that'll shave some time off the next project for sure! Thanks for the reminder! :D
I facepalmed through my face at the videochat demo with those 2 women. Also, i don't think they focused on kinect or casual games enough, definately need more of that. /sarcasm
Thanks MoP, but... I still don't get it. (Feel free to facepalm). So you need to UV the base mesh, paint the sculpt, and then it transfers to the in game retopo'd model? Wait.. what? Lol I'm still confused.
yes that was the the only real facepalm moment for me in the movie and at that point my expectations of the story were extremely low. turned out pretty awesome in the end though, once they picked up the pace.
this UI from the video they are demonstrating looks pretty similar to maya 2011+ . on a side note, I can't believe that I didnt know Max has something similar to outliner in maya facepalm.
Lol i remember unifing normals with my meshes, everything looking fine. I follow Badcog advice and reimport, every normal looking oposite direction. Just facepalmed myself, problem solved. Thank you guys