maybe open the pose up a bit more; imo he's too closed in. The dead snake will be a good amount of work (you're doubling the amount of characters now), think carefully if it's within the scope of this project. Add terrain, rocks or similar, as filler on your pedestal so you know where everything goes You can look at raf's…
Here's another one: Its a game for the NES I used to play with my dad. It was a side scrolling platformer much like mario, only with more fighting. You could change into 4(or more?) characters, I can remember you could level up with these characters while playing a level... or something like that. I can only remember that…
...you can see the shape and proportion issues, right? One thing that may have happened is that when you were laying out your references, you didn't make sure they maintained the proper dimensions. When I was working on IL-2 and Flight Sim, we would actually lay down markers for lengths along the datums, gear roots,…
"Deep Angel" Design elements inspired by my friend Stéphane Faure Only Zbrush render based on a technique by Raf Grassetti www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons
"Deep Angel" Design elements inspired by my friend Stéphane Faure Only Zbrush render based on a technique by Raf Grassetti www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons
Lets get back on topic here folks. Mr. Tyus(Walken): [ stands up ] Good morning, it's good to be here. I suppose I should start by addressing what's.. surely on all your minds: my record as a captain. I realize you probably know me best as the captain who sunk our ship.. and brought about this regrettable situation. I can…
Raf also sculpted in a wet layer straight onto the eyeball to make it feel more organic and integrated with the skin and tear duct. I have used that technique on low poly eyes and it really works well IMO.