Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…
Hi! I think the presentation of the environments and materials in your portfolio is pretty good, so no notes there! As far as the art goes I think your project Pounce is pretty impressive! One thing I noticed is that in most of your trees, for the foliage portion, you can pretty clearly see where the individual cards are,…
Hi I'm a recent graduate and am applying for 3D artist positions. I haven't gotten any returns or interviews on my applications. I am currently working on adding realistic assets to my Portfolio but haven't added any so far. I would like to know what I can improve on to make companies want to hire me.…
is there any way to "fix" the bool tool, or an addon with a properly working bool tool ? the blender bool tool just makes a lot of mistakes, especially on more complex geometry and if i do the exact same bool in maya, with the same geometrys, i get perfect results
Garfield.Fan art project of Garfield. This is heavily inspired by the classic "Garfield and Friends" cartoon. I saw the cartoon a lot as a kid growing up in the UK. I believe my favorite color is orange because of this lovable, self centered, and highly sarcastic cat. Thanks for viewing, feedback is welcomed.
Hi! How do you pack more details into larger terrain meshes? Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant…
Hi! My name is Guido. I'm a professional 3D Artist. I have been working in the gaming industry for about 3 years. I have participated in many projects. I am ready to make models for you, deliver the best quality and make it as fast as possible. Here are some of my skills: - Character creation (HP, LP, Rigging, Texturing) -…
Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…