3December Day2: Reindeer wrapping paper. I know its not actually a model 3D model per say but I've been brushing up on substance designer and wanted to take a crack at making designs in the program.
If you haven't seen it yet, Joe and i did a vid on how to approach character rendering in Toolbag2: [ame=" https://www.youtube.com/watch?v=DAyx-C3O1Hc"]Toolbag 2 | Shader Setup for Characters *Live Demo* - YouTube[/ame]
MP looks cool but it makes me wish it was more of a DayZ styled survival setup, seems like it would be a great match. I do realize that it's a crazy and unrealistic request on my part but one can dream...
During my first days of TF2, I kept getting burned as a Spy by this Pyro named Oncoi. After 2 dayts raging quiting, I played again, was kept backstabbing Pyros. THE GHOST OF PEGABRONY HAUNTS THE OTHER TEAM! xD
[ame=" https://www.youtube.com/watch?v=DAyx-C3O1Hc"]Marmoset Toolbag 2 Character Setup - YouTube[/ame] We'll be live soon! Thanks for the questions guys, and feel free to ask in the youtube comments as well and we'll try to get to them.
@Nuclear Angel Thanks dude! Skin will come last, as it will take most of the time. Texturing day1, focused mostly on leather parts and metals. Played with lighting a little, trying to get that Witcher feeling by using a panorama from the game.
Daym, swish setup Timmy! You guys have some nice layouts, mine is literally shoved into the corner of a room next to a window... will have to spruce up the workspace like this when I move to my new place :D
The Unity Asset store has some good stuff: link I was actually thinking of piecing together a DayZ/WarZ clone out of assets off of the unity store. This city pack and this nature pack pretty much covers all the environment bases for me.
@kayta daym, that fish tho... really nice on the skin texture @EricElwell these little bubble tanks are awesome. I love how that last one is capturing the horrors of war, yet still manages to be adorable. @allmighty_thunder lol, I had a similar idea for swollen:
DAYM! Dude, I'm lovin' the level of detail you put in your textures! This is awesome! And yeah! Those lens flares! They make the world a better place! I'm interested in the wireframe of the lowpoly if you don't mind posting it. Waiting the next update!