Due to boredom and a degree in Psychology, I've written a test specifically for designers and artists. Basically, it's a little study I'm working on for my College. As you probably know, there are two major groups of people living in this world - "Left and Right brainers". Our brain is divided into two parts : Left and…
Hi, I’m Fernando. Looking for Concept Art? Whether you are starting your project and need a complete conceptualization from the ground up or are well into production and just want to take some workload off your team, I’m the artist to speak to. I specialize in [b]Sci-Fi[b], but I can work equally as good with [b]Fantasy[b]…
Hi everyone, I need your help to hopefully find the tools and learning material I'm looking for. So, despite I already know how to use 3ds Max, given its exorbitant cost and mine being simply an hobby with 0 income, I've decided I should learn Blender instead. The problem is two-fold because I also need a free or one-time…
Hello, We are building a real-time, browser-based 3D configurator for a luxury RV brand. The configurator will eventually support 5 RV models and 13 floorplans, with features such as exterior color selection, material customization, and interactive 3D visualization. We are currently looking for a 3D artist/modeler to…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
This discussion was created from comments split from: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking).
I cant say that im a big fan of most of your textures. Most of them seem to have excessive amounts of dirt, which looks like youve just plain slapped it on top with a blend modifier.. the dirt just looks out of place. most noticably on these pieces: http://files.shownd.com/b/k/a/bkaczmarek/uploads/large/1917906.jpg…