@njc6425: I'm not too sure what to do with the grain..without it, the planks just look like slabs of brown chunky things. And if a take out some grain, it just begins to look weird. Should I add more variation in the colour? I don't want to get too crazy with it because my scene might get too 'noisy'. @urgaffel: I changed…
When I was a small child I played Pong and Space Invaders. Now I jump into chaotic battle in a huge virtual world full of 63 other human opponents killing each other in all sorts of interesting and amusing ways. I can pilot ships, planes, tanks, jeeps and motorcycles. I can use my brain to figure out the most cunning ways…
WaterWorld Cinematic Update BARM Mech Final Concept Final concept of BARM mech. After some iteration of color variation options, knowing that it will be diving into a contaminated sea of green water, we decided to give it a green-ish color tone. Somehow it make the tiny mech looks like a mecka frog ! WaterWorld is our…
some new shoot about item interaction! We also made some changes: - We changed our minds about how the dialogues will look and we dropped the "cinematic" cameras replacing them with a the same camera used for the rest of the game. You can now move your camera even during a dialogue and overall it just feels more natural.…
Hello - Overall ... it's a bit of a fallacy imho. It really doesn't matter how much someone posts if said posts are of low quality/do not trigger any reaction to the viewer. In which case, posting things frequently benefits only one entity : the social media platform that got you hooked by making you believe that it is…
If you guys think Crytek hobbled this together as a knee-jerk reaction to Epic's announcement of UE4, you're kidding yourselves and coming off as rather naive. The zeitgeist of our entire industry - not just us as developers, but the games themselves - are moving in this direction. Games and our tools as a service. It's…
Hey guys, We're Gazia Games (www.gaziagames.com) and we're making a MOBA for mobile. We've posted here before and have worked, and paid more than 10 artists from our 3D/texture and UI postings. Now we're looking for a highly technical, accomplished and polished artist who can produce 2D art with composite scenes --…
Why do so many initial question ask for 'best' !? Why not ask 'what is a good...' as there is no such thing as a best, anyway my push in this thread: Alchemy: http://boards.polycount.net/showthread.php?t=52370 http://al.chemy.org/ [ame]http://www.youtube.com/watch?v=zYYSxZZzgjc[/ame] Is in my opinion a good path because it…
Checking your script against our in-game stats, it matches exactly! Except... when I'm forcing a surface to turn off backface-culling. We do this at the material level, by checking the 2-sided checkbox. Then during export the vertices that have that material ID assigned will be duplicated in order to automatically create…
well before I got your PM I already read this thread and r_feltch_r's comment ;) copypastepixel wrote a initial great script to export a OBJ file with some default modifications using binary hacks http://www.polycount.com/forum/showthread.php?t=71230 I used parts of his technique in TexTools for the…