thanks dudes! :D airbrush: can you open FB_quickLoopRing.ms and see if it's version 1.1 or 1.0? I noticed this problem and it shoould have been fixed with 1.1. If so, you should be able to simply overwrite it with version 1.1 if not lemme know what version of max are you using? and I'll see if I can fix it :)
Oh, I love the sausage. Did I say that out loud? Haggis is superb. Crombies of Edinburgh is about 2 streets away from R* offices in Edinburgh. http://www.sausagelinks.co.uk/Producer_detail.asp?id=131 It just might be the finest butchers I've ever been in, and they do hot food at lunctime. £2.50 for Haggis, neeps and spuds,…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
miauu's Slate Material Cloner has been updated to version 1.1 Changelog: +NEW: Export and Import with Layout Preservation. Export selected materials to a .mat file with their original node positions preserved. When imported, materials are restored to the exact same layout in the Slate Material Editor.…
Hey everyone! I thought I'd like to post an update on my progress. As of this current post I now have 3 separate version of Chains of Fate, with the third version being worked on currently. I wish to show you my progress along the way and also offer some thinking as to why I made some changes along it. For the first…
Starwars 1313 Although now sadly canned, LucsArts used Mari for all of the asset texturing in 1313. They replaced the Mari shaders with their own so they had 1-1 accuracy between the Game and Mari. We added Dds cube maps, shadows and a few other features to support them.
Hello I’ve been looking into videos and books on how buildings are constructed. From an environment game artist’s perspective, I’m mainly interested in understanding materials, architectural feasibility, and how real-world construction informs believable design. Does anyone have any must-have resources or golden nuggets of…
Here's the ~finished game-ready model for Boba Fett 1313. I may come back to him in the future to properly finish this by adding his gun, a holster, a backpack piece, and give him a more interesting pose. But right now I have some other projects that I need to start. Project: Boba Fett 1313, Game-Ready
I'm not interpreting anything as a LoD here at all. What the graph says there is that GPU is Idle when rendering less then 130 tris per batch. If it calls a separate drawcall, then your single 100-tri object is a single batch. And then making an object of less then 130 tris technically makes little sense. So making a lod…
No prob at all, I love that little plug in. On the site he has the 8, 9, 2008, 2009 version (1.1) just above the the 2010 32-64bit download. Thats probably the version you where using? The last time I downloaded 1.1 was Dec last year. I haven't tried 1.1 in 2010 so I'll have to give it a spin and see if its any more stable…