I think that cemetery inspired the design of a similar one in Vampyr - the Stonebridge Cemetery: https://youtu.be/Id95f_m01TU?list=PL90YOFBe2p0wXacO5gsprLyxZSphLFyQ7&t=2089 https://cdnb.artstation.com/p/assets/images/images/011/793/053/large/quentin-zoude-vyr-art-qzoude-cemetery-07.jpg?1531424001
@VeryCrunchyTaco haha no worries. Take it as a "for future reference" type thing, but I think you could just push a stronger range of values and shadows in your textures, especially with the hair as it felt very much like a cap stuck to her, didn't feel like it was grounded or rooted in her scalp. The metals also show…
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…
Working hard but finally finish the series good things coming to you. God does not betray humans do and humans fail. https://www.youtube.com/watch?v=3pFx7azyw3E episode 103 aeve feeds the poor and saves a man life !
I've got a question about aesthetics and usability for you guys. I've been struggling with the horizontal layout of the TreeView for some time now. The main problem of the horizontal scrolling is that the part you'd want to scroll is everything up to and including the node text. Any buttons after the text should remain in…
THIS is a mustache: http://www.hindu.com/thehindu/nic/0033/0033.jpg veerappan... indian gangster.. killed a few years back i believe... but yea: LOL @ article
This is looking great! I love the imperfections in the fins, the bends in the metal and slight ill regularities you get when fabricating. All those little touches lead to the objects creditability and are oh-so-often over looked by 3D artists. For zero distortion, realistic bending and physics you can use Paul Hormis…
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…