Are you sure there's no alpha? How are you viewing the saved files? One important thing to remember is PNG alpha can be goofy. Some PNG writers will change the RGB where the Alpha is pure black, which isn't great for renderers that try to filter the texture. You should have "like" colors in the blank areas, so if the hair…
Since there are some blueprints.. i would use this as main reference and then use the others "to look at them very closely".. every tutorial using a front side and top view never tells you that the experienced modeller are used to "see in 3D" even if looking at a 2D image. So they "just can do this".. in fact even a…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Seeing it from the first-person view, the thing that keeps bugging me every time I look at it is the lack of transition from the rubber part of the scope to the glass part. If there was a nice hard edge along the edge of the glass, that would really help. The first-person view is also making it hard to ignore the lack of…