Hey man, This is my favorite submission from the challenge you really nailed the concept. Really like the boots they look great. Also thanks for the breakdown the only things I'm wondering is how you did the hair did you place them by hand the cards? And how did you add more details to the face texture from the base color…
Something happened with my previous post and it seems to be missing. corrected the sprunghunt's code a bit select -r $obj .vtx[5] ; i could not get multiple vertex selection with it so i did some searching. anyways, here's the script i did after a little bit of scrolling through the internet. mix and match string $sel[] =…
admittedly, I didn't get this one to a point I was happy with as I had been with my previous model, I did however get a lot of experience using Substance Designer, since I used it and Krita to make my own textures. It was a very good learning experience overall, and my future work will be better for it. based on art by…
Small hint: G36 Mags are usually of a lime-ish green tone. The Pin hooks on the right side shouls also be more pushed out and more coneshaped. Despite the G36C Version being pretty ugly, the model is pretty neat :) Cept the right side torch is giving me a headache, it looks like you took a simple baseplate and just added a…
Hello, I'd like to make the cables that run from the hips to the weapon guards physically synchronize with the character's animation. Does anyone know how to add physics to these cables in Maya? Thank you for your help
I can do the job, i am learning blender and i want to do free simple projects to train myself. my work doesn't cost $5 like the fiverr minimal price. here is an image of what i did in 30 minutes as my first thing ever after watching the guide to all the basic tools and modifiers
Nice stuff, Harry! I think you did very good job with loy poly, and AO really adds to the scene. Can't wait to see some texturing there! As you mentioned alphas, maybe add some of the alphas on border of terrain, just to get a little of that grassy feeling on edges on terrain? Maybe you could break up roof on tower at…
To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
I always did this type of rounded bevel with the spin tool in Blender. I've also been looking for the equivalent in Maya but so far the closest I've come across is 'edit mesh > wedge'. I hate that it's the one tool you have to be in multi mode to use, also you have to delete the extra faces afterwards :/
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…