Thanks for the input, I wish I have the skills to model realistic human to the point. I am new to realistic character and trying to replicate what I see here. I did ask around but no correct answer yet as to who this is... so i guess i didn't do well on sculpting to reference.
Thanks I guess. Again the intent was never to follow it verbatim if that was the case it would of looked like it. I'm trying to have fun with my personal work and enhance my skills, Thanks again for the feedback again however it was not to fully replicate the concept just pull some pieces from it. Thanks again and stay…
Glad you solved it, and that you shared your solution! Always nice to see. FWIW this specific issue has been covered multiple times in our sticky thread https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1 Open the link there, for "Shared: My…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
Agreed with gnoop - I despise the 2.5D canvas... Its pretty rare I need to use Zbrush for tiling textures these days, but when I do, its a combination of array meshes and offsetting (under deformation menu). If you work with the Zbrush 2x2 plane, you can place subtools on one edge, then offset them by 200 on whatever axis…
Yes, yes, I will continue to apply to other
jobs in the meantime, but since this kind of thing has been happening to me a
lot I'm really getting curious as to why this kind of behavior seems to have entered the
norm within this industry. To explain my current situation, I performed an art test for a company a couple
of…
I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
And trying to replicate the effect with an illum shader. Doesn't look as good, don't suppose I would have suspected so, but it seems like that's not going to matter, because running the scene with the launder results in the environment map not being applied, leaving the bottle simply a half transparent flat grey. This has…
Try it out! This is the best way to learn, by finding out what does or doesn't work, trial and error. I learn the most from my mistakes. Get good reference video & pictures. Try to replicate a real effect. This will keep you on the path. Look into dUdV, a shader trick for water refraction.…
I'm not sure if you called it stylized just so you wouldn't get criticized but that is what is going to happen there needs to be some standardization here, how far you are willing to go or not go in an effort to make the character perhaps you could share some influences that are driving you, things you are trying to copy…