sorry for being a imbecile Brice - just confirming this - from my layman's understanding this enables you to basically redo the unwrapping of a segment without having to re-bake the normals? - and would this .cgfx work in max?
Edit: Oops sorry I just realised you wanted something for Maya 6 not Max 6 :P. Here is a Max script to enable rendering of vertex colours... http://www.jonseagull.com/downloads.shtml#toggleVCs
For anyone trying to still figure this out try disabling Vanguard. It's an anti-cheat program from Valorant if you have the game installed on the computer. Apparently it messes with the GPU. But doing that would mean you can't play Valorant until it is enabled again.
Hi all. Need some help. I enabled 3d stereo (Red/Cyan) but in the capture screenshot it doesn't show (Red/Cyan). How do i screen capture with 3d stereo (Red/Cyan)? is it possible in marmoset toolbag?
Thank you so much guys, I indeed did a beginner mistake of leaving some edges that were marked as "Sharp edge" I removed them and enabled Autosmooth in Blender, and there it is ! Thank you very much again !
If you open the UV Texture Editor window, located under the Edit UV's menu and then hold shift-right click the option to turn on texture borders will be there. You can also enable/disable texture borders in Display>Polygons
just enable "grid-snap", located in the ribbon before the other snap-icons! the grid adapts to the zoom; see this video for some simple applications of grid-snap: http://www.youtube.com/watch?v=2zeF0Gpr0-c&feature=youtu.be
Thanks for the reply! The thing is, I've got two cameras in the rendering scene that are at the exact angle I want them. Plus the render scene has Light Tracer enabled, so I would have to keep turning that on and off.
Try using a 2-sided material. Object Properties has Backface Culling off by default, which makes meshes 2-sided in the viewport, but not in the render. I always set the Preferences to enable this by default, to avoid this kind of problem.
Are you sure what you are seeing isn't the back of the polygons? In more recent versions of Maya, the default display for the inside of mesh volumes is to render black. Try going under the Shading viewport menu and enabling Backface Culling.