its nice dont get me wrong, but hes not tough. i mean copnsiering hes going to be in armor and this is only the start im sure hes going to evolve, but right now its just a generic head, maby hes a little mad, but nothing about his bone/face structure defines him as that. and please dont give him the "tough guy scar" cuz…
Off the top of my head, I imagine the new meshes get skinned to a common skeleton and then exported by themselves. Either the bones themselves act as markers or custom tags are used to keep track of the places different kinds of armor can go. Animation data is stored, saved and can be loaded into most skeletons. 3dsmax has…
Thanks for the great analysis and the paintover, BagelHero. Definitely added more character to it. I tried to go for more realistic humanoid ape-like eyes, wasn't sure if I can make the slanted eyes look right. As for the armor, I again tried to make it as if it's a real working piece of equipment, so there had to be some…
Thanks guys! Yeah you are right, the tail did not fit. I'm making it bigger and shorter and I think it looks better already. There is no such things as too much feedbacks ! Thanks actually :) Yeah you are right. Got rid of major clipping. It was dirty indeed. Gonna continue to work on those armor pieces then, I'm getting…
Looking good ! I must say I can't disagree with the cheese comments. It's not so much of a problem on the shield but if you look at your reference, the holes are not perfect circles. Maybe you could try to make squarish or triangular holes to make them look more like actual damage made bit the point of a blade. However, on…
yeah i'd rather do bumps than dents like you did, really you shouold focus on making the armor awesome in subdiv, it'll always look better than sculpted. the dents don't make any sense, what would have caused this ? the mega blaster ? then the metal should be melted and burnt, not bumped, or is this a bullet from humans…
Alright next step! I took the rigged UT model, destructured it a little for greater flexibility (torso split in 3 sections to get better shape interlocking, same for the legs) and got a static object that should behave okay for voxelling. Also having the rig ready on the side should let me pose sculpted pieces of armor…
Right now a lot of the dirt looks like the overlay that you used, most noticeably on the thigh armor. Overlays are good, but I think you should tone it down for more subtle variations and go in and paint the dirt and grime in logical locations. It needs paint chips! chipping around the edges letting the silver metal…
Yeah, I think it's better on both account. The Dragonfly is looking really good although you might bump up the spec on the metal stuff more. Seperate it a bit from the organic . I think just changing the stance helped the chainsaw guy alot. The teeth are better too. I'm not too familiar with MegaMan so I don't really know…
de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…