Thank you so much for feedback! Im appreciate it :3 Will try to combine it to maximum My thoughts about them was: 1st too Mercy (ow) 2nd My fav - but not will looks good in isometric, 3rd - was chosen by all of my friends - so i will try to update that 4th - i was surprised that u have chose it) Everybody says to me that…
[ QUOTE ] What people need to realize is that Bush is not the problem. He is a symptom of the problem. Our system is fucking broken. It is this same system and nation who elected this guy for a 2nd term, even after the supposidly "stolen" 1st. This country needs MAJOR social reform or revolution. [/ QUOTE ] The grass is…
Thanks for the replies (and again Wailingmonkey :)) Yeah I think being able to visualise how it will tile is essential and I just don't understand why this feature isn't in Photoshop yet either. Painter does it excellently. Anyway I think it's ok to start drumming up interest again after 1 year, 6 months and 12 days since…
The 1st quadro that uses Kepler architecture (K5000) was just announced recently, so there has been no certification on Kepler hardware whatsoever. It is expected to be available by itself in October and in workstations In December. Remember when they say not supported, it doesn't mean that it won't work... it just means…
well what I meant before was to save the settings as default you revert to the 1st channel hit reset UV channels open the uv editor and then save that state as the default one. If it doesn't work:* re install max * contact Autodesk, or check for updates (I never had this though) * write a script that wraps adding the…
Both the 2nd and 3rd are good. Skip over or improve the 1st one. I think it's lacking the detail the other two have. I think experimenting with shapes a bit more would benefit this. Example: Make the round shapes (holes I think?) progress from small to large instead of all being the same size. Stuff like that. Nice stuff…
Hey, decided to keep things in 1 thread rather than make a new one for my latest WIPS. I'm doing an immersive 1st person scene set in a fictional segment of half life 2 gameplay. Here are the 2 videos so far: [ame]http://www.youtube.com/watch?v=NS4DzHHgejE[/ame] [ame]http://www.youtube.com/watch?v=3KODg-6wTzY[/ame]
It's up to you, actually. 1 meter for a game like micro machines is one thing, 1 meter for sim city is another. Depends on how far things are from the camera and other things. For a handheld 1st person shooter where you see the walls from very close up, I'd make each meter be 128 pixels for example. Maybe even 256.
Here is a few updates on my Base mesh the 1st image is the final sculpt before the retopologise. I just wanted enough detail so that had the landmarks when retopologising. the second image is the retopology so far the head is basicaly complete it might take a few tweaks to the verts but so far so good :) Constructive crit…
I finally got the hanging baskets filled with some fuchsias! I need to do another pass on the atlas sheet for it, but its good for a 1st pass and getting everything blocked out. I plan to have 2 or 3 colors for the flowers and probably one more variety for how the plant hangs. Besides this, I have been working on the…