Double posting yet again! Well the good thing is that I did what you tolled me SirenBlue, about using the reflection option, and it work... sort of. I still have a few problems with adding the shapes to the main model: 1) I can't seem to add all of the shapes at once without causing the model to disfigure, like it did…
I think this is the process they are using. They are working with toonboom for this animated film so seems Toonboom has a new feature that generates a mesh or geometric shape from the normal maps that reacts to lighting and allows texturing. I remember during my postgrad, we did some compositing modules with nuke, after…
Very well done! You did a great job matching the concept. Your modeling is great and the attention to detail really shows. I have some nit picky suggestions. Don't feel like you have to do any of these but might be worth a try in the future. - The concept has a nice hue transition from blue/green at the top and red/orange…
Maybe the angle/lighting choice wasn't the best but the difference in reflectivity is very big between the metal and the blood at least as the different metals are very matte (33-40% gloss) while the blood is about almost mirror-like (85%, I did however bump it up a bit just now, which did improve the look of it). I'll…
As I said earlier, I was not trying to get my item to game client almost month but If I remembered correctly I make my OWN mdl file with the SMDS which you used to test the preview with their QC file but changed. And another thing, try to start the QC compile in the dota2 test files. Not in some desktop file. Another…
instead of suggesting it the way you did, it would have been a lot clearer if you told people you developed it, or helped developing it? anyhow i was trying to look into it briefly how it works but couldnt really find, how is it hosted? where is the data? how is it secured?
You can post the link otherwise he is talking about this one i believe. It helps us so now that we have the source material we can better provide feed back for you. You are using Blender? Here is a full video guide that you should put time into, i have never used this but with this much effort by the presenter i am sure…
Hey, thank you Muzzoid! That sounds like a great idea, it's what I internally settled on as well. My only worry would be the bottom view of the hair with this set up, it might still be awkward... I'll have to figure it out when I get there (༎༎゜▽゜) Today, some more blocking out, and some more refining. Did a quick placement…
Took me a bit to get back on track with this project. In response to everyone's comments, I'm glad that people like to see a process written up. Concerning my wrinkly-ass Joker it was indeed a design choice. I wanted to have something along the lines of some accelerated aging due to the chemical bath he took that turned…
I'd probably add some patches to add some color & variety to the space suit. They'll also give you an opportunity to add your own humorous touch. I'd also add headphones to his inner helmet, largely copying a Soviet WWII flight helmet (which was a copy of a German design; the Russians did a lot of that :P)