So 2 situations. Firstly say I want to show you guys my 3D model in a image for help, how can I so you can see my edges? snipping tool quality sucks so bad they come out blurry. Secondly I want my teachers advice, how do I email him the thing? ma file without its project? idk if no project once its already in a project…
I have been posting for help on other forums to aid me through the process of learning next gen texturing and modeling. However, getting a response is taking days! So I thought polycount is kinda' the main place to get fast help. My first go at next gen/normal mapping. But my normal map doesn't look like other normal…
thats how detailed i want it to be. look how perfect the eges are. no visible tris this is how it looks when i make it: i use world creator 2 i made the desert with 1/2 meter resolution. but when i send it to ue4 it just eats too much fps. i tried using the ue4 landscape lod settings without compositor but i dont know what…
20-40 materials is (to use a technical term) fuck all - You have nothing to worry about. Assuming you're in Ue4 look at the stat console commands to see draw calls/frame times etc. Don't get too hung up on it though, if you've done a village with 20-40 materials you're probably doing it right
Hi, can someone h elp me with those black lines? I think they are UV seams, im not sure. I've been researching everywhere, however I'm still lost. Thanks!
http://yro.slashdot.org/yro/05/10/18/1516223.shtml?tid=153&tid=17 I'm sure most of you are familiar with the Jack Thompson situation and his "modest proposal" (I was going to post this in the previous thread, but it is buried and I figured this deserves its own thread). When confronted with Hellfish's mod for GTA, Thompson…
I've been trying to import a 16-bit (also tested 32-bit, same thing) heightmap into Photoshop, but it always stays in 8-bit mode. I've tried several file formats, nothing seems to work. Can't find any settings related to this inside Photoshop and Google doesn't seem to know anything about this either... Is this a problem…