Also you will need a solid understanding of theory and practice behind PBR and Normal map baking. Here's some links that I find quite useful. --------------------------------PBR----------------------------------------- Allegorithmic’s PBR Guide Part 1-2 — a good place to start reading on PBR, has almost everything you need…
I guess that would normally be me, but if I remember the language of my contract correctly it would probably be wise to not :) . Besides you have 10x the insight into the difference in shaders than I do ;(. A lot of hard work went into it... the MP team was a great group of people. I'll post some of the stuff that I made…
I'm still feeling pretty darn outclassed here, but that's just part of the experience. Here's my entry, Hoarfrost. And the WIP thread: http://www.polycount.com/forum/showthread.php?t=136969
@achillesian True, she should probably be paler, just don't want to lose the liveliness of her skin. @ChaosWWW http://wallpaper.pickywallpapers.com/1366x768/ultimate-freckles.jpg @pongstah Thanks
Hey man, I still don't know exactly what your environment building is but it's got a unique heatsink like element to it. Could be pretty cool in an arena having ultra heated walls or something. Maybe this is a giant boiler and you fight on the inside where its super steamy! Anyways just wanted you to let you know to…
I think it's looking really good but the textures need some work to make good use of the texture space or you could simplify the textures and save a lot of space. What about using a simple stone tile for most of the buildings and then float windows, doors, and big brick trim on planes? Also the algae seems pretty new and…
I suggest you read both the below link, as well as the encyclopedia 3py0n created (it's taken feedback from many people to get it to where it is) http://www.polycount.com/forum/showthread.php?t=136390&highlight=pbr Also, the marmoset ones are some of the best you'll find. Also linked in 3pyon's thread:…