Heya guys! So over the past year I'd been more or less going crazy with my art. 2D, 3D, interface, traditional, furniture??? and other creative pieces. At the beginning of October however I'd gotten a chance to sit down with a recruiter and was essentially told, "Focus dumbass!" lol So trying to find that specialization…
Project Title: Afterwards Email (preferred): playafterwards@gmail.com Discord: blackmamba52#4007 About the Game: Welcome to the apocalyptic world of Afterwards! Players can choose to go solo, scavenging the Mediterranean landscape for weapons and equipment to build up their arsenal, traveling from village to village along…
I'm making a small game that got single player and local multiplayer only. It will have up to 4 players or AIs at a time per game (no more than 4 ever). The game will be old-style low-poly with low-resolution textures like a PC game from 1998. I want it to have tons of blood and gore like Left 4 Dead 2. I got 5 characters…
Hey all, So I've started blocking out an idea for a weapon for Axe, and I was wondering if anyone has experience with the scale of the weapon, and how much it is allowed to vary from the original? You can see the image here, that there is quite some difference in the reach of the two weapons. I guess my initial thought…
Hey bud, sorry in advance for my atrocious writing. These are some ways I feel you could improve upon the model. I kinda went overboard with the critiques and I know you're at the rendering phase, so w/e, but I love chunky warhammer style weapons that are a little bit cheesy! I forgot to note that I think your blade can…
- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
Tentative Steps Towards our first internal build #2 This weeks blog post i will highlight the progress we've had over the week. Across all the various divisions we've had a good amount of progress as we work towards our first internal build. Animation Philip has been working on getting all the gameplay animations…
Hi guys, After a couple days off the computer I started to work on the weapons. I liked a lot the original idea of the weapons,the fact that when combined to one piece they look like a dragon head. Still looking for overall forms and volumes but I will stick to the concept design for her right weapon and I make my own…
Depends on
what you are aiming for - are you modeling an actual weapon or an airsoft
replica? If it's the
latter, then it's correct. If it's supposed to be a real weapon, then some
details are wrong (mainly the trigger). Also, even the reference, apart from
the custom pistol grip and railed handguards (and mag you're…
Presentation yeah I guess, but ... you've got some further fundamental issues you need to fix up, they all screamed out at me with all klaxons going off before I considered any visual presentation problems. - you call yourself a 'junior weapon and vehicle artist' but have no vehicles to show. Announce what you are, not…