Here's my first draft of my koddeCreateRampMap MEL script that speeds up this process and adds a few tweak possibilites for the user. It's based around getting the gradient shading through a ramp texture node which is driven by a samplerInfo nodes worldposition values. If anyone would try it then I'd be very grateful for…
In my opinion is all about the quality. Of course content matters but I believe it's all about how you apply the concepts you know. Have a hard surface model, an organic, zbrush work, low poly, etc. Show that you know how to use those techniques. It could be applied in a crate or a cool unique environment or prop. That is…
@justgarry thanks, right now I'm kinda crunched on time but I really wanna make a small "beautiful corner" scene to showcase the project @luge ya I took out most of the extreme shadows and highlights and only left the small local shadows that wouldn't be picked up in engine by the lighting @iniside exactly! I had to leave…
First reaction is to mute and fast forward. The video isn't necessary since you aren't showing off gameplay mechanics, flow, flythroughs, etc. It's hard to determine what you're actually interested in, level design is a loose term. It feels extremely amateurish in terms of utilizing their environment art. If you aren't…
I can try the ideas, I appreciate the help in I can polish the heck out of different objects and keep a theme. Plan it out as you said to make a hero scene. I guess I will have to think of a environment to make to showcase this idea,what color theme I will want and the layout. I hope you guys do not think I am a bad artist…
One thing i can add is that you have a bit too low poly, especially on that main crate chest, alot of baked details would be nice if they were blocked out instead. It will actually showcase that you can understand where to bake and where not to, maximizing the balance between quality and cost. For such a small diorama…
Some Preliminary Showcase images : Final Triangle count 11056: 2048x2048 texture ( though it works at 1024 rather well too ). Had to go through a lot of color iterations to find something appealing. I'm a bit irritated that the standard "Warring Kingdoms" palate is more or less Illaoi's standard palate with more…
Awesome cheers guys great advice. I totally agree Kharn though having just finished uni I'm only now starting to build up a proper portfolio so at this stage I'm really just trying to showcase snippets of what I can do (as that's annoyingly all i can show right now), the goal is to work as much as possible to get rid of…
Yep, I think showing a view a bit above the level of the prop would do some justice. In the renders you have great action looking shots, but it'd be good to also include a one that shows the overall prop would be good to showcase it in all it's glory. You'd get to see more of what you've done with the turret and…
Yeah, this is very true, i saw this when i came back and looked at the scene earlier this week. This is why I'm adding the statues to scene. I'm making it more into like an exhibit; showcasing the philosophy of big brother. I plan having the statues surround the globe, to emphasize it a bit more. I'm also messing with…