[ QUOTE ] I'm sick of seeing these other mods that just look like mspaint/milkshape assturds. [/ QUOTE ] and you get too many of them with each mddable game as it is...
I have these sennheiser and I love them very much. They are open type, so you still hear the sounds around, but you can never get tired of wearing those, since they are so light and soft. You can have them on all day without noticing, basically. Those are perfect for music (I can tell the difference when I switch from my…
Well, I tried my hands more at the controllers but they are damn hard to understand, I even tried to understand some scripting but that felt like overkill for what I'm trying to achieve. I will hijack my own thread now, no use of starting a new thread about this. I've rigged a couple of arms for a game based on doom3/q4…
Thanks mate. Alright well I'm working with people who are making an isometric sprite game a bit like Diablo. There not using the raw files and importing them into a premade engine but they've made the engine from scratch. They are actually taking renders from blender (I use an MD2 exporter to give the programmer the…
http://www.angelfire.com/md3/jerome/aran1.txt i've got the yellow part of the body almost done, the hard part for me it the part right before the red part pouinted out in the picture. http://www.angelfire.com/md3/jerome/ouch.txt crits wouldn't be bad, and sinz, i could use that head about now i cant get the tags to work…
Teamskins. Got him in game now, all animations, v_weps complete. This is md2, and I was shocked that the vertex deformation was very minor converting to that format. PS - I am now just noticing the twisting of the left ankle, god damn it.