Just want to render a scene with 100-200 bipeds but max freezes for 10mins if I save or edit. I've tried x ref and containers but it still struggles. (I have a high quality pc, 10GB of ram etc) Not sure what else to do? Any ideas?
This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
Hi, I want to apply alpha channel contains some words on vray
shader material, but as same time I want the area a round the words (alpa)
with no transparency and preserve vray material color. How to do something like this? Or is there any other
solution? Thanks
Every year I try to gather together all the Black Friday deals that are relevant to game developers. Obviously being only Thursday, the list is very much a work in progress, but already contains a few dozen awesome deals. If I missed some, let me know and I will add them.
Hi, A couple of weeks ago whilst experimenting with DDO I discovered its png exporter had two major failings. Firstly it does not include the relevant alpha channel data (e.g. gloss in a spec/gloss map), such data is just missing from the exported file, but is included in say tga. Secondly it ignored png's lossless…
Absolutely blown away by that cinematic. It was amazing on every level a cinematic could be. Stunning art, animation, combat, sound and self contained narrative. Been a long time since a cinematic has floored me like this one. Cant wait for the game as well :D
Thanks. I had to abandon it as I noticed 3dsmax started stalling heavily and started crashing most times when I tried to link them with the wire parameters. My scene contains a lot of high poly assets and lots of materials, maybe that's why.
@manilamerc hi! Do you have an english version of PS? Does the path to PS or your project contain any non-alphanumerical characters? @zzztnet - Are you talking about 3Do? How does it look, would you mind posting a screen? thanks!
Get Half Life 2: Raising The Bar.See how they made Gordon, get the pics with the real humans etc. "The first section chronicles the evolution of the first Half-Life, containing much concept art and character designs: the various iterations of Gordon Freeman for example."
Sorry but this is getting personal. There's no auto-scroll, just people that don't use their brain. The portofolio contains alot of picture, it automatically moves when one of them loads (it moves to it), you just need to have the images loaded before you can scroll normally