Seriously though dude, if you really want to lose weight that bad you really can starve yourself. If you cut back to 400-500 calories a day and even attempt to have a normal life (which won't be easy, due to lack of energy, chills, muddled thinking) you will lose weight. I have heard a lot of health nuts talk about putting…
First, as you already mentions, go with specular workflow instead of metallic as you can colorize the specular values. Then as you also mentions you can push the whole look and feel with post processing in the desired direction Last but not least I would say a custom surface shader might be what you're after as you can do…
The problem is fairly common in xnormal, you have to mess the ray distance to get it right and even then it's not always perfect. The best solution for xnormal I found is to make a external cage (obj) and all you have to do is take the low poly and push the verts outward (some areas require more tweaking) I'm not sure what…
Thanks man :) I am huge fan of your dota 2 work :) I could have pushed this a bit more but I dont have more time :( Had some problems with the scale of the helmet when trying to place it on the character so I lost a lot of time trying to fix that. Not happy with the textures but this is all I have for now. I hope we can…
Hello winf, Every line you add to a face adds age. Young faces tend to have really soft transitions between individual planes. Another good trick to convey young age is giving them larger eyes. Flip the canvas horizontally often to check the construction of the face. The blonde girl's teeth seem to be attached on the lips…
This is looking awesome! I don't feel that the arms are nearly as detailed as the torso or lower body. How the jaw is connected is a little odd to me. It might be because there isn't really a throat. This tail is far better than the scorpion version imo! I really dig it, but it looks like the binding is just pushed into…
shifting the design a bit, wanna redesign parts of the cloak from behind so the strap doesnt tied it back, make it more like a poncho or something. Pushing for more medium scale detail with super thick folds, although they need some work, they look a bit naff in some places at the moment. Loincloth will change, maybe to…
Just a small update for the moment. Finally getting around to editing her face from based on feedback. Not sure why I had her jaw thrust so far forward, but pulling it back definitely helps round out her features better. I also have a weird habit of placing the ears properly in the earlier stages...and then not fixing them…
@Lou_ You make a really good point, thanks Lou! I rolled with that, pulled some elements in while moving others higher or lower to get something more visually interesting that helps lead the player's eye to the church. I've also began some substance designer work on one of the stone materials I will be using for the…
i agree that you are approaching this a bit wrong. Pick one specific type of pants or shirt with only one material in mind and just gather reference that pertains to your subject. also, folds are never "random." they are caused by specific pressures and materials pushing against each other...like ur knee pushing against…