Yeah, idk. I really only shiftdrag when I don't want precise exutrusions or extrusions around a bend. For that I use the IC tool or extrude via a face if possible.
Hello its me again, What could cause the trench (ncloth)'s Bottom to follow and being stuck to the leg? Idk what setting should I change to correct that ! Anyone have an idea? Thanks !
Hey guys, I was wondering what kind of t-pose would work best for this character. The animations will be very acrobatic (backflips, flying, fighting while flying), but will also include idle animations, sitting down, etc. I
Buy/borrow/steal a colorimeter/monitor calibrator. I'f you've a couple of friends that make CG art, you could all band together and get one between you.
I have one (forget where I found it online though). It's a PDF (or i guess webpage) he wrote up. Link: https://mega.co.nz/#!NZ42jLBA!GuKV13mbd7wbKloHzpaEXzaRk5Nuj8-tTaJ_dDD_pB4
I mean, you could make your cage in your modeling program? But idk about xNormal plugins. I don't know if there are many. Have you searched their forums?
Bungie's talks from last year on Destiny's Head/Face pipeline. Only PDF/PowerPoint. But still full of good stuff. http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html
I think it's like your everyday mario kart or wipeout, where you hit the accelerate trigger as soon as GO appears. can just let the car idle until then
Thanks so much for the feedback guys, We're gonna do up some PDFs (free) explaining the materials. Sound good? In the mean time: some more textures! yay!
Thanks everyone, really glad people could take something away. I will finish parts 2 and 3 when I have the time, then drop it all into a PDF or something.