I here ya ^^ (This is my 3rd proper model so there is still pretty to learn) But if i modify my base mesh after unwrapping the UV's doesn't it mean i'm going to get plenty of errors or is there a method that i can use to conserve my UV's
To keep motivated I just think about working a shitty low paying job again and how much funner making games is compared. Find a game to mod, make some tiny assets, finish them at all costs and throw them in game and get excited.
Really isn't any disadvantage to that, as they both are simple enough assets - but it would be best to treat them as separate projects, as they'd naturally have separate textures/uv spaces etc. Doing it separate like so will just help you get used to treating assets in that manner as well.
First I want to say thanks fort he replies. I plan on looking into iBuyPower now. I definitely saw the price jumping up there at Falcon Northwest. I'm not afraid to spend if it's something that's going to last, but of course I want to get a good bang for my buck.
Hi guys, I'd like to share the video for my Artstation challenge for "The Journey". I will update this thread with the final story/images and breakdowns over the next week or so. Hope you like it :) Please watch the video for the full effect and have the sound on! https://www.youtube.com/watch?v=1onrExXS0oM Jode
Hi! I have a few pieces in my portfolio(artstation) and wonder if anyone could give me some pointers. i know im lacking in presentation and could need some hints on how to do that better. Also any critique is very welcomed Thanks in advance! https://danne.artstation.com/
I think if you go the Options tab of the Grid and Snap Settings, and check on Use Axis Center As Start Snap Point, you'll probably get something close to what you're looking for. Without this turned on it will snap the placement of your cursor to whatever. It defaults to off making snaps near useless.
The Statistics Max is showing me seem to be malfunctioning or something along those lines and I can't figure out why. First some info: -I made a model that the statistics say is 950 polys -When I go into Polygon selection mode and select all, there are 950 faces/polys Here's My problem: -When I export to SMD via Wallworm,…