Oh no problem, I indeed doubt myself that this is anything new (as I mentioned in my original post). And as such I'm not claiming it to be new or original. I don't know how all the other solutions work (apart from wang tiling which is pretty labour intensive to set up) I just needed a solution for this tiling problem and I…
Use forward rendering + single pass shaders that make use of forward rendering. This will allow each object to use a single directional light + any number of vertex lights but usually limited to four in the shader. You can add the vertex lighting calculation into the vert section of your shader. UnityCG.cginc has two…
Yes, I have them split into 2 files. I see others are saying 2 files dont work, so i will try to get everything into 1 file. Hopefully that works :/ UPDATE: I tried to submit a 40mb file and 20mb file separately as instructed, however it never worked. I ended up just submitting one 30mb. file, and it went through. Looks…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
-Hope I can explain it properly as I don't know some terms. Requirements: Need to make a BIG terrain model in Maya and texture it similar to that of UDK or CryEngine. ie. 1 Big texture(what you call that ? Color Map ?)+ 4-5 different detailed tiling texture and similarly 1 Big Normal Map + 4-5 detailed tiling Normal Map ?…
Download Inquisitor's Fortress here To install this map extract the entire zip file into your Dawn of War directory. eg. C:/program files/THQ/Dawn of War This map uses new detail and decal textures. You can use these textures in your own maps, but if you do, please include a credit for me in your readme.txt with a link to…
So I finally updated my scripts page. I made it blog format for easy updating. And with the page I present to you a new handy script. Mirror Morphs on X This handy script will Mirror Morph targets on the X axis. If you use Z-brush you can use it to quickly edit your base object in Max, mirror the changes and re-import the…
Work on the texture of the luminous elements of the ceiling. The intensity of light is 0, 1, 2, 3. I check the texture at different distances. Intensity of light is 0 Intensity of light is 1 Intensity of light is 2 Intensity of light is 3
( local theBitmaps = getClassInstances bitmaptexture for aBitmap in theBitmaps do ( aBitmap.filtering = 2 --0 is Pyramidal, 1 is Summed Area, 2 is None)) Had to do it this week. From here: http://www.pbviz.com/forum/Topic2343-9-1.aspx
(Man 1)This is a lovely golf course, I'm tempted to join the club. (Man 2)I'm afraid you can't. (Man 1)You mean they discriminate against Scots? (Man 2)No, they just don't want assholes in the clubhouse.