Heya and welcome to yet another weekly PARPG news update! Let's get started right away :-) This week we're proud to report that the first audio track found its way into the game. New programmer on the team meggie implemented random NPC movement as well as switching between different maps. Maximinus was hardworking again as…
I have a hard time playing Skyrim because of how awful the animations are, everyone walks around like stiff robots, and there's never any flavor animations. There's a guy you track down that was hiding in some underground town, his voice actor sounds afraid for his life and scared, but the second you see him he's as stiff…
My crit would be that it's too big as well but if you consider NPC:s walking around and player characters moving about then the place is good with the size :D really nice work, lovely texturing, lighting and great work on the props lying around!
Hey everyone! Just wanted to give you all a heads up that we have had a big change to our rewards tiers for our one-year on Patreon! We have constantly been trying to think of better rewards to give to donors and are always happy to hear suggestions! The biggest changes are: -Everyone donating $3 or more a month is invited…
xChris: Hey no prob, ask away! :D There wasn't a hard polycount number set, I had to adapt depending on what type of model. For example the London Monitor is pretty much by himself in an arena so I could give about 35k polys. Things that would only be in cutscenes could be pretty high. Weapons have to work in pretty much…
To me the most important parts of animation is 1. Making NPCs not look like cardboard cutouts. 2. Grounding the characters by having them move through levels in realistic ways. 3. Blending between animations/interactions seamlessly. The tech behind animation might actually be more important to me than the animations…
Thanks for your input! With regards to colour currently the White-lined sphinx's main colours will be serving as the base, and I'll paint up a few concepts to derive from it a little. This is mostly because I want no chance of her being mistaken for a butterfly, so whilst there are really colourful moths like the Spanish…
Still looking epic man, I seriously love this style. One thing that I would play around with possibly is introducing some kind of elements to not make him completely symmetrical. Obviously once you add some more grunge to the armor and such, that will break things up a little nicer, but I'm thinking maybe experiment with…