Doc_Rob.... uhhh, the money wasn't the only bad part. Anyone with business experience (not just in games) can tell you that having someone from inside the company steal files and information on clients is extremely bad. Hell, I've even seen it happen in the insurance adjusting business, where my Mom works. One of the…
Greetings Fellow Creative Souls, This week's new free music track is: "CHILLIN’ WITH MY FRIENDS" (LoFi) With all the crazy stuff going on in the world, I find myself longing for calmer, simpler days...and I think this track expresses it pretty well. You can listen to it here:…
Finished reading... Sounds like they have spent a lot of time on this release! Definitely the biggest driver feature packed release I have seen. And it's still only in Beta ( I would be really surprised if there are not many bugs introduced with the 301 series considering some of the longstanding tdr issues they have been…
I agree with the industry people you know prop artist jobs are rare. Now there are asset stores and outsource studios a dedicated in house prop artist isnt as needed. Im more of a prop artist myself but trying to work on environments more for that full time in studio role. Iv found my props get me a lot of freelance work…
Thank you Fabi_G. Absolutely the border could be tidied up. It is the outline that needs to stay fixed. I have yet to try projecting a plane nor extracting a border but I will do some research and try those options.
How do people get so much resolution in their textures on low poly models? I get really low resolution on my faces for 512x512 textures but I see people get really good faces when they have low poly. Mine: What I'm trying to achieve: this is a 512x512 this is a 128x128
http://www.polycount.com/forum/showthread.php?p=1514055#post1514055 and more importantly: (a rare occasion where I totally agree with Blaizer) I'll be honest, I hate these types of threads and for some reason feel compelled to say it every time one pops up. I think your intentions might be good, but this is really just a…
You probably have better luck getting into Canada then the US. US has so many rules and policies, that getting hired by a company is the easy part. Optaining that Visa is where you will get fire. I do not know for sure what the rules are around the bacholar degree. If it is a must, or for some visa types, or they just dont…
Hey, thanks for the CnC. Really appreciate it. I've gotten feedback about my shadows from multiple people so I tried to do something with it. It's supposed to be semi-realistic, inspired by the golden age illustrations, so that's a pretty large complement :D although compared to the real deal it's still a long way off.…
I'm going to just get you started on the software side of things. Autodesk's 3ds Max is the most commonly used 3d program in the video game industry, in the United States. There is free student versions on autodesk's student website. Maya is also popular, and you can't go wrong with it. If you are looking to make money…