Got the off-hand weapon baked + a lazy texture for now: One question! Am I doing something wrong or naga's weapon/off-hand are the other way around. Here in this picture I selected the "weapon" slot but boned it to Sword_L which is supposed to be for off-hand(according to workshop page) BTW thanks for your comments, they…
So to start off, here is my first workshop item. I started off with the Glock, as I figured it was a nice simple weapon to cut my teeth on, and have a run through of the workflow for weapon texturing. Im fairly happy with how the weapon has turned out, and hopefully I plan on making a collection of finishes based on my…
Really nice work, apart from the only time you will ever see a suppressor like that is on airsoft, they just don't make them for the K, if they want a suppress the weapon they will use the MP5SD instead. Also the suppressor looks too clean compared to the rest of the weapon as well. The base weapon has nice variance in…
OK, so I tested it out at a friends home, the game is UBER-FUN! But I seriously hope (thanks to the forums announcement) that they go indie and make a separate game, because in it's current state, the game really requires patience, and patience isn't something I want to waste on grinding with 'technical issues'. The lag…
About Me: My name is Richard Greenlees, I am a 27 year old IT consultant from London, specialising in Business Intelligence and Data Warehousing. 3 years ago I started teaching myself Java and a bit of C/C++ by developing roguelike games and a Quake 2 client-side bot. None of them were intended for anything other than a…
I was wanting to give that weapon some kind of cammo. However it would kill the 80's feel somehow. Because of that I will go for something delicate similar to comics raster dots. Hopefully it will bring some interest to weapon, but don't kill its clean form. I did that by exporting from substance whole red weapon and…
November is ended so we can discuss about new month subject. I dont like luna at all (as hero and model) so ı will suggest something like big things like: -Warlock weapon and golem -Doom wings -Any kind of mounts (not summons because only big summon is golem) -Witch doctor weapon -Maybe pudge's back? -Sniper weapon And etc.
I again just want to point out, the frist two weapons (watermarked) are compelted by team members for 1944d-day While the rest are being done by contract artists. I am looking for as much advice and crits as possible to bring all the textures upto par. They are allowed: 2x1024x1024 for the weapon Another texture sheet for…
Hi C86G/Chris! I'm no veteran in 3D Art, but I can certainly try and provide you with some what of a First-impressions for you. -Immediately, with your weapons, I didn't know whether or not they were textures/Materialised. So Perhaps for each thumbnail ensure you have an image that best represents the prop/Environment. For…
Depending on the weapon you use the attacks are different. Whether you're using a shield/one hand or two handed weapon or two one handed weapons or a wand or a shotgun or dual pistols or a bow or a crossbow decides what your main attack is. On the Outlander and Engineer (The two I'm playing) there are a few skills though…