Alright, here are a few more quick observations. 1. The color tone of the original piece is very cold and desaturated. Right now in yours, there seems to be this green tinge in the atmosphere. I'd probably remove that. 2. Really try and pay attention to the small details in the concept. Look at the globes in your piece.…
Yeah this is a good point, make sure to check dimensions etc. I also tend to gravitate towards mid-range cards and stock non-OC cards as they tend to be smaller, some of the high-end beefcake cards are so large you need a server class case just to fit it in. Also check where your SATA ports are, the stupid mobo I've got in…
Also a friend of mine is saying that the problem is that my model is very low poly and if I rigg/skin a high poly character I wouldn't have these deformations. I think this cannot be right, what do you think?
Looks pretty good. But I'm not liking the chain mail either. I think you have two choices to make it look right. 1- make chain rings on a dark background (probably leather) (yeah little rings might not render well very small) 2- make the circles 'metal studs' on a dark leather background. (probably look best a low res)…
The make planar XYZ tools are in edit poly also, no need for graphite modeling tools, there is so much redundancy between the two its retarded. Remember that you can run that on edges too, which is great for flattening loops. too bad it doesn't work on rings like the flatten UV Tools do, where it operates only on connected…
nice work so far! but i think you could make the chainmail better readable with bigger rings, also it would support his small size. Btw is this a correct chainmail pattern? it looks bit too gridlike, if it is i'd say delete some of the rings and rotate some other to make it more interesting to look at. Dunno how you built…
Diffuse looks good. Normals are clean but spec map is off. As CrackRockSteady mentioned the rust spots will have very little spec highlights to them, so they should be dark gray or almost black in the spec map. Also the rings around the barrel could use to be a bit more pronounced and the top seems a bit odd. Many oil…
You can download ver1.4. The new features is: - can bridge more than 2 face: - Rebuild Bridge is supported by Interavtive mode - RMB+Rebuild Bridge will create straight line - Ring Space - space evenly every ring edges of the bridge. - Lenght Space - space evenly the bridge along its lenght. - cw and ccw - will…
Hello! My name is Jordy Lakiere. I'm from Belgium, freelancing currently. Looking for large or small commissions in either illustration or concept art. I specialise in my own time in fantasy subjects but am used to work in different styles and other subject matter of course. http://jordylakiere.com/ lakierejordy@gmail.com…
So I have this new tech-pickup model I'm working on and I've run into a little issue. My high poly has a ring going around the center that is attached with fasteners. When I overlay my low poly mesh, I use a push modifier to encompass my HP mesh. However, now the actual base mesh is hitting the ring. What the best way to…