Yup yup, agreed. As I did with this entire piece, I'm not 100% concerned with replicating the concept to the T. It's obviously not an intention i had with this but more-so take the idea of 'face carved in to rock' and the general shapes. It's those shapes + rock detail I need to sort out, as the previous attempt was balls.
while you are learning, study and replicate everything you see. don't hold back on anything because this is the fastest way to learn, and once you've studied those details in all their intricacy they'll be a part of your memory, and you will be able to draw on them to visualise concepts. This is very important in artistic…
And you also need to have a good specular map,to see some nice specular highlights and variations,which is kinda missing now. For a good looking normal map,you can see some of the ut3 materials,and try to replicate the nodes used,that should give u good results. Vj
Thanks so much for the replies guys! <3 I always feel like I have to post a picture when I reply so I always end up postponing it. Every one of your replies is giving me pressure to post updates and thus making progress! Cheers! I have the retopo, uvs and occlusion bakes done. Braum and his shield are just under 10K tris,…
@NikhilR There are a few junior positions around here, but there are also so many graduates. In my uni the undergrads get placement years, but as a postgrad I don't get that opportunity. So, there is a very low chance I'd get one. I was hoping some nearby places would let me do some unpaid work experience with them though.…
Hey there, welcome to Polycount! You already have a thread on this subject, with some good replies. It's usually best to reply in your existing thread if you want clarifications or more info.
That looks awesome! As you said, now you just need to showcase everything you spent time working on. I'd suggest you start by taking a look at these close-up shots from a manufacturer's site and try to replicate them: https://www.jerrysfirearms.com/ny-ca-delta-daniel-defense-mk18-other
All these Armor with replicate parts is a hell of a pain, in the past we use alpha , now with the ability of 3d /2d details needs to notice , sometimes I'm wondering how crazy we are spending a hell of the time in "pause preview" to see the errors ..... at least now we have better guns to fight B)
Also, for your VGremix, reference existing contestant winners and really observe and try to replicate the quality of their texture work and mesh quality. You don't get many opportunities to observe their work at your own leisure like this in a 3D turn around.…
The eyes in Mass Effect show the counter-lighting on the iris very well... the left sides of the irises are seemingly lit by refracted light when the lighting is coming in from the right. Looks like your setup isn't replicating this. Pushing the pupil vertex inwards is one way, using a normalmap or bent normals is another.