So there's this recent situation on twitter which has steadily been turning into a dumpster fire and concerns the appeal of character art, and I thought to share a few threads from character artists and x users analysing the situation. The character in question is Kay Vess, the protagonist from the Ubisoft game, Star Wars…
@fdfxd2 Thanks! For me I had old work on my website with a private link that I could quickly throw up onto the screen. Prop Artist positions are rare(r). I know Ubisoft and Cloud Imperium offers them quite often. Rebellion has offered Photogrammetry Artist positions in the past, and many roles at outsourcing studios will…
I understand what you are saying, but my goal is to work with modular assets to make awesome looking scenes. While I can do 3D modeling and texture work I am not a traditional artist, but that is what an art team is for in a studio; because I don't have an art team the next best thing is outsourcing which comes in the way…
Hmm, I have a few thoughts on this: the vast majority of games don't come out on all 3 consoles. Most of the time its ps3/360. The exception to that is games by mega publishers (such as madden or something)...but they usually make their game for every sku imaginable already. Also, half of the porting work is outsourced to…
I didnt notice the 8 thing in there until like 20 seconds of starring at it. also the propellers dont read well like Japhir said. The inital sketch was way better and easily readable. I think the entire site could use an overhaul because right now it looks really amateurish. the reel is tiny and flash based which is never…
well I've been working overseas almost all my life. I think I only worked in my home country for like a year. Basically be open minded, learn to make compromises, accept that you cannot always live the way you lived at home, be ready to accept to see the world in the way your host country sees it, and you should like…
I know Ryan, I worked with him at Bioware and consider him a friend. That asset is a small asset, created in a specific time frame by him for a game that is magnitudes larger than that single asset. Its the reality of a game development that you have to work to deadlines because labor costs. In fact is one of the single…
i got my degree back in september and within 2 weeks of graduating, i had a job. Those two events happening had nothing to do with each other. The job was at Shadows In Darkness/Darkside Games (an outsourcing studio), where i still currently work. I had done my internship for school at the same studio but that was mostly…
Kudos to Jesper Kid, and whomever posted the Bioshock piano piece. Pretty much the entire Freedom Fighters Soundtrack by Jesper Kid. [ame] http://www.youtube.com/watch?v=OjPdJRnqkjk[/ame] [ame]http://www.youtube.com/watch?v=gXY539D5Q4M[/ame] good music.. comrade.. ;) And OMG who can forget the NIN music for Quake? That…
Also judging the situation from the outside keep in mind that a portfolio often isn't up-to-date for people already working in the industry for several reasons. So yeah, recommendations can play a big role for those, but it doesn't mean the skills ain't there. Just looking at the two freelancers that were working for us.…