Thanks! I haven't received any feedback yet, so this is the first. The posing for zhou yu is more in line with his character in the film. (general giving orders) There is one fight scene in the movie, and I do want to make a horse for him to ride and pose with. What kind of pose would you recommend? With this pose, I…
thank you so much for taking the time ra-gevz. so i will go through this step by step here: 1. Identifying themes so obviously this guy didnt have a background yet, so i just put together elements that i visualy realy like in general, and that i often use anyways. some of theses are -horns -medium stylized proportions…
So it's not possible to have both manual vertex weighting, and have the envelopes weight vertices? Also, a question: Right now, the following bones are attached to the skin: - Head - Neck - Upper spine (breasts up) - Mid spine (stomach to top of breasts/chest) - Lower spine (curve of back) - Pelvis - Arms/hands/fingers -…
Nice progress but I think you have some readability issues with the armor. It looks like your adding details piece by piece without thinking of the whole design, without having an overall idea of the look you want to achieve. Too many pieces with radical different shapes (bulky squares pieces vs round softish pieces), the…
Thanks for the good crits! I had copied the face from my norn character, it's true that she's not a canonical beauty though XD Could be that I've put in it too much of my personal style but I like it as it is right now ^^' maybe because I'm attached to my gw2 character, also I don't think I would have time to change it :\…
Great work. The model is really awesome but, in my opinion, the textures don't hold up to it. Having the same, silver material for the whole body looks very.. strange and dull. I would try to seperate the parts of the mech more by assigning different materials and colors to different parts of the mech even if this is not…
Did a quick paintover of some of the things that MightyPea suggested, probably pushed it a bit too far even. I think pushing the difference in the two types of metal on the armor is one of the most important things to polish this guy up. Making the grey metal more like a darker painted metal to contrast with a lighter…
You painted some really good textures and they work with the matching of the world of warcraft style. Two things I noticed though: The Orc's head seems way to big in comparison to world of warcraft orcs. Its that or his upper torso is to small in comparison to his head (since he is covered in heavy armor. But once the…
Congratulations on getting your demo reel up, I'll be getting mine up within the next few months. I'm repeating what quite a few other people already pointed out, but I feel the textures need to be toned down in terms of scratches and busyness. Specifically you want to strategize where rips, rust, scratches, and cuts would…
Im having the same problem as Livenda. None of the detail-textures of the materials are loading to the project. They are not loading in even if I try to create my a custom masks with the textures that are provided. Here is a pic. I tried a bunch of smart materials but the details are not loading in. Here I added the Battle…