nice progress so far guys its interesting to see how you guys are going about modeling this thing. iam going to join in too because i can probably learn things from this. I havent used udk before so i will need to look at some tutorials to bringing the models in-game. So i have some questions: once ive finished the base do…
@Junkie, I received your SBM files but I also need the 3DS/FBX/ASE to play with them in 3dsmax, pls I assume you didn't generate the SBM files using the buggy 3dsmax2obj OBJ exporter that comes with 3dsmax... because that could bug a lot the vertex normals... I suspect the problem is that 3dsmax tangent basis computation…
One of the locomotives that I did for upcoming "Age of Trains" game, world-scale railroad simulator. 9K faces, 4K PBR texture. 3DMax+PS+SP. Property of Amazing Games.
Any of you have any experience with RAD's Granny Animation system; the 3DMAX exporter in particular? I have having some trouble exporting models with multiple material IDs. Any help would be appreciated.
Hi everyone! This is my new work based on Masakazu Katsura characters and the girl on the video vlip Wake me up. This character was made on Zbrush, 3dmax and Keyshot.
Excellent video. This guy is a master at SubD. Does 3dMax have a similar tool like Wrap Deformer in Maya? Edit: Nevermind. I looked at the past comments.
Thanks for your words, I am glad that you like it, I used Vray for rendering, Forest pack for greenary, and Pheonix for smoke effect in 3dmax. I did compositing and light effects in after effects.