If nothing else here works, you could try enabling the global supersampler in your render settings. I have used this to get rid of similar weird artifacts in the past...not as bad as this though.
That fixed it, thank you. I will update, if it occurs again without auto key enabled. I cannot remember if I had it turned on when it first occurred. It would make sense though.
I work in the perspective viewport but I would slide vertices over the X, Y and Z axis separate in order to allight a vertex on an edge. But that's all in the past now with edge constraint enabled
or ctrl,- have not launched max now. Rotation snapping is global so otherwise you can also press [A] in the max Viewport to enable rotation snapping (see icon in the top menu bar).
Thanks for the complements guys! Also he is now Bluetooth Enabled! :snerk: full body final Images are emailed Moppius. If ya could have the options for With helmet = Polygrunt, without helmet = Smiley
Video game world building is an
increasingly complex process - one that demands designers think big before
fashioning the fine detail that will ultimately enable the creation of truly immersive
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ok apparently they are still working on fixing it. but a work around that is to enable ray tracing under lighting section in the render settings and put in a transparent pass, and also make sure the transparent checkbox under render setting is checked
Grab the UV shell(s), to be safe do this in polygon with select element mode enabled (next to polygon button at the bottom left), press w, then type in 1 (or -1 if you want it to in the other direction) down here.
I can't enable anti-aliasing in 3ds max when I'm using the direct3d mode. It does work in opengl but not under direct3d I have a geforce 9600m gt Had someone similar experiences?