Well it's all relative, if 8hrs is your benchmark of artistic devotion per day plus 1hr set aside for doing something else...all good. Personally since I don't derive an income nowadays from my efforts, it's basically levelling up technical workflow aspects and simple fun however if a particular itch needs scratching then…
Our very own Mangled Poly has announced a new free game engine from Havok... Project Anarchy is a free game engine for Andriod and iOS that includes all the Havok goodies: the Vision Engine plus their excellent Physics, Animation and AI tools. https://www.youtube.com/watch?v=hGuu7nzThvc Indie dev is pretty much mainstream…
Hello! About a year ago the studio I was working for shut down. While looking for work I started on this personal project to help get familiar with modeling on Blender. I learned a ton, and overall I'm happy with the piece (though def have a few areas I want to clean up in the future). I was going for a 3D take on a boss…
ok so scorpio is only any benefit if you have a 4K tv (still I really doubt that it will run stuff well in actual 4k). even xbox one s will run 4k media but not games. Heres the actual interview for anyone interested. I guess this means that devs wont have to make 2 or 3 versions of the same game which is good for devs I…
It's not an excuse but I mean I spent 300 dollars on a dev kit I might as well use an engine that I can use the dev kit with as well.. I don't know..like I said I"m having trouble deciding which engine to use, I've used cryengine a bit and it's okay I've messed with UDK just a little and I hated it and I've used hammer…
@NBerbatov Thanks mate! @Svartberg Thanks a lot, I really appreciate it dude :) I receive useful feedback from my peers about the den, I'll have to polish it at some point (probably after the turret is done). Also, I'd like to do a floor texture around the den to better blend the geometry. About the turret, I decided to…
There's much left to do, but this is what I've gotten so far done! I think it's coming along nicely but I can def improve on a lot. I scrupled and tweaked the materials for each asset. It's not exactly what I had imagined, but as I worked I took the idea and made it my own. I will return and make adjustments and improve it…
I have met a lot of successful indie devs in-person and brought this question up a lot. The unanimous answer is you must release it on PC. The internet (reddit, FB, etc) is free marketing to a good game via word-of-mouth. If the game is on PC, people talk about it and share links on where to buy with one another. Other…
I was sort of alluding to this in the other thread on modo, but I'm still curious if it can cover any of the big game production work outside of modelling? I'd love to try it out over learning more maya but I can't tell if modo is able to replace maya for character rigging, animation, scene and collab referencing tasks,…
There are ways and means of obtaining/creating it which are quite labourious. Alternatively, depending on what sort of scale you are looking for you could look at Digital Elevation Models (DEM's) The USGS gives free data for the majority of the US but not the rest of the world. You can also buy DEM's from some sites. The…