Yup, despite all the successes there are still many many problems for them to tackle and many risks ahead. Also I don't see studios spouting like Mushrooms here, except maybe small casual and mobile ones. There's definitely not an AAA place opening here whenever one in the west shuts down.
Compare something like Dwarf Fortress to something like Assassin's Creed Unity and you can see why people say this. If half the money AAA games spent on graphics and advertising got spent on game design and simulation stuff instead, who knows what sort of cool stuff might happen?
The Redditors talk about f2p and mobile "taking away" customers from console games as if we aren't actually making games in this field. From what I've seen, AAA console development is the suckers game with only a few top dogs and everyone else begging for scraps until they get laid off.
Wow well this is going to be awesome, as it already was. Can't wait for the printed version! I also wonder how big the printed version will be, but I guess if you think about the size of a AAA battery you can grasp an idea of the print size, a nice enough size, looking forward to the sculpting detail version.
Yeah. I probably applied to all AAA studios I could find when I was looking. Even if they didn't have a job announced. I think I've applied to some studios multiple times.With a few years in between. If you ain't the right person now you might be next year.
It took me about 3 month for all the scene. You can find each prop polycount in my artstation. The whole scene is around 250k tris, which AAA game studio scene usually can handle 1-2 million tris per screen view, also including character
Nifty! Didn't know about that. I think your work is good LRoy; generic sure, but well produced. I think you'll definitely find something. Don't just be hitting up AAA studios though, send an email to everyone, even those working on my little pony DS shovelware.
Thanks a lot for that reply! :) I knew that Distance Fields were peformance heavy, I just didn't know to what extent really. So you're helping me a lot with that information! The final instruction count is 287, would that be acceptable in a AAA game or can it only be used in pretty portfolio scenes? :D
Wooo wait, they are teaching Game Art and Design in high school now? Welcome to Polycount. I would say it would be very difficult to find a studio willing to do a 3-4 month internship to coincide with your summer vacation. With a AAA studio at least. Smaller developers I don't know, maybe. :)
here is a thread where people who just got their first job post their portfolio, if you look through a lot of their artstations you can quickly get an idea of the quality bar a lot of them are hitting. https://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio/p1