Have you heard tales of the massive battles in DAoC? There was a 1,500 person all out battle at one point back in 2005. I don't give a crap if it isn't a open world sandbox where you can decorate your house - I want to experience the old war stories you hear former DAoC players share, I missed out on that. You only really…
I did a production light build last night, and most of the weird shading are gone on closeup. Though when i zoom out they pop back. Do lightmaps have some sort of LODs? Maybe i could change to a higher lightmap-lod/resolution setting then? These are the lightmass settings i used: static lighting level scale: 0.5 indirect…
Hito: First pass looks good. A bit hard to see during playback, but the syncsketch helped. I'm not certain if breaking her hip on frame 009 for the kick will work well in the end, but perhaps its exaggeration is needed for the next pass. I decided to go with a basic low kick as I need to work on getting better with basic…
Sweet! On the subject of symmetrical painting apps... I started writing a similar app quite a while back. It was inspired by tacitmath's SymSkribble (from the old Sketchbook thread). tacitmath then went on to work on Alchemy, which was cooler than anything I did, so I scrapped mine. Entirely lacking features and incredibly…
It's in the trailer they made a while back (I think it was 2005), you really have to dig around to find it. It's not any actual game play, its all "what would a trailer for a game we haven't made yet, look like" then they hacked a bunch of shots together that look like they're real time. It more or less worked for them…
ewwwwww. sweaty beach balls. lol. But than again, we all know there's nothing sexier than naked CG artists working at their compurters, eh ladies? But seriously, how you guys cooling down your compurters. I put a thermostat in my computer case early tonight at it read 105 F! Sweet jesus, i had to move my desktop downstairs…
hey cheapy, this isnt really related to the model youre working on right now, but in IRC you said you were trying to find a new gargoyle to model. I found one I thought was cool. http://forum.coowow.com/noncgi/attach/2005/03/31/15028--embed.jpg As far as your model goes, the muscles seem to be defined to strongly. Probably…
killing people pointed me to chris bateman's site that talks all day and all night about game design stuff... but the bit on different types of innovation is very well written and cogent to this discussion: http://onlyagame.typepad.com/only_a_game/2005/09/flavours_of_inn.html it's a great site generally. bateman is maybe a…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
but how? I'm currently redoing my low poly for this and I intended to make some noises in Substance Designer and put them on low poly without baking any information from high poly. Is it possible or will I get errors like because there is no information from high poly? Should I bake from high poly even if my model is like…