Yep i know. Going to make it more barbaric and rough later as i will change the sculpt more will test how noise will work on it. And yes i agree that atm it looks too clean . Atm i need also to scale the chains on this. Need to make one end of the chain smaller and every next link on the chain a little bit bigger this…
there is a lot of ways 3D scanning is useful for Artists and designers of all sorts. i think the uses can be summed up in a few broad catagorys: 1:1 Asset Replication - as others pointed out a lot of studios are utilizing 3d scans to get real world assets into their pipeline from the likenesses of actors and models for…
It depends who you talk to really, your friends aren't lying there are plenty of people who've had bad experiences in the games industry. You have to take everyone's opinion with a grain of salt as it's their own take and perspective on what is now a very broad industry. If you speak to some of the guys who work at some of…
Proportion Checking - With the reference material and knowledge of the skells in the game, the modelling of the Skell will be done in three stages - * Step 1: Model the base frame * Step 2: Model the generic armour * Step 3: Model the vehicle components and specific armour This structure is in place so as to ensure the…
What _________________________________________________ We are looking for two people to reinforce our mod team - the UT3 mod The Ball - Double 1st place Winner MakeSomethingUnreal Phase 1 Animator # Will need to rig and animate about three to four characters (two or three more may be added in half a year) # The characters…
Threewave Software Inc., located in beautiful Yaletown, is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
Hello, I'm a game developer with no previous experience on game development but I have coding and designing multiplayer maps experience, I am working on a WW2 multiplayer shooter inspired by late 90s-early 2000s WW2 games such as Day of Defeat, Call of Duty (1 and 2), Medal of Honor: Allied Assault and Wolfenstein: Enemy…
So this is where the subdivision modeling comes in. Sometimes we call the 'mid poly' what we are first blocking out. You basically model the shape that you want, you add control loops (i think in blender it's called something different) you duplicate and smooth it, and that can serve as your high poly. Then you remove the…
renderhjs is right, each and every one has a personal preference. imo 3dsmax as far as game asset creation goes, 2011 supersedes maya in almost every way and is clearly my favorite. I will talk only about tools used for game asset creation be it characters or environments. Old features, First and foremost, the modifier…
No problem, I'm a tech geek and read tech sites and benchmarks on a daily basis, so I'm happy if that's not only usefull for me but others as well. If you don't have a optical drive (DVD) lying around you should include a cheap one, since you need to install Windows from disc. It's possible to install it from a USB-Stick,…