You should develop this using modular pieces. I have done this kind of cave system for a game before, and it works great. Many games have done this as well. http://wiki.polycount.com/wiki/Modular_environments In particular, see Skyrim’s Modular Approach to Level Design. Edit.... you don't need 2048's, that's going to kill…
Looks like Google is focusing on AI that will talk to you in an intelligent way once its finished giving you directions, emails, images and kittens on Youtube and so on. Integrating day to day life with gamification sounds like the way to go? Also looks like he shy's away from VR but is much more down…
It would be awesome if the map was split in 2 areas: one a gritty interior and the rest taking place in a lush green valley where VR crashed. Regarding visibility, I guess that a lot has to do with how the shaders are put together, eg how quickly details maps kick in, how much of the character colour comes from diffuse,…
Hi, Lighting is still a work in progress so I'll post an update soon so hopefully you'll be able to see more clearly! The piece is somewhat meant to be a playable level (Brief states that It must be real-time) However our lecture has plans to put them into VR so you can walk around them, whilst working I've been testing…
Yeah that is kinda the problem. I mostly worked in commercial so far but I can do both. The last two companies were VR studios. Where I worked on some oculus titles. The thing is, in the last company I was hired to be a modeler but they didn't had enough work for me. So I was doing everything except modeling. That kinda…
Hi Guys , my Patreon went live a few days ago. I will be doing full emerssive environments for VR. I am building environments from lots of shows and games i grew up with in the 80s and early 90s as well as my own creations and general hard surface work. First up is a full bridge interior of the sdf-1 from Super Dimensional…
it's amazing to me how charming 2d 3d may or may not be realized as charming in a stereoscopic space. With 3Dvision I suppose developers really could have cared less and getting good results was still an afterthought. ( I have never heard of any development using pro shuttered glasses to iterate stereoscopic concerns at…
Did quite a bit over the weekend, was hoping to finish all the sculpting but didn't make it, still have another week allocated though! Was fun figuring out how to do the padded button tufting in sculpt, was thinking about doing it in substance through texture but thats just no fun and not a challenge :p Still a few pieces…
[ QUOTE ] looks != fun. you guys are chodes. [/ QUOTE ] Every retard that says this seems to forget that shity graphics doesnt equal fun games, most games that come out and look like shit, also play like shit. Sure you can find plenty of examples of fun games that look like ass, but i can find you even more examples of…
Lead 3D Generalist – Fulltime Fort Lauderdale/Los Angeles/Manila About Us: We are new breed of 3D production company, combining traditional animation and VR helping to redefine the term PREVIS. We help our clients create and present engaging storylines that connect with consumers and drive brand messages through narrative…