@Aveon Thanks man :) Ya I probably should update the thread over there. @Xaragoth Thanks dude, Ya I definately will be doing sum tutorials once I get this done. Heres a quick post of her face in its current state, Im trying out new things with her skin, still experimenting and pushing things, Im switched over to the al…
Thanks for the feedback guys ! Here's another test I'm working on. Trying to make the character look as heavy as I can, like he's the size of King Kong and all muscle. I slowed it down a tad, shortened his stride length, increased hips/torso oscillation and added more head follow through. Again, not pushing the animation…
Just select the instances, select them in the item list and then right click and change their type to Mesh? Modo's symmetry issues mostly stem from the way it calculates normals of non-planar polygons. You'll see asymmetries ekeing their way in whenever you use bevel or push or such on non-planar polys (because it uses the…
@chemotoledo Thank you! Is there any particular area/shapes you think i could push further? When i was looking at Katarina design, it is very tight to her body and does not break the silhouette much. I think what makes her readable is her stance, daggers and hair from a distance. I tried to push the silhouette where i can…
Looking at the sculpts of your various characters, one thing that stands out is that you could really push your sculpted details a lot further. Your diffuse texturing / polypainting is pretty decent, but viewing the sculpts on their own, there seems to be a lot of pretty broad strokes, overlaying pretty simple textural…
Very much comprised of win dude! She looks like she'd fit right into Unreal 3 The one thing that's jumping out to me as weird is that everything has the same specularity power. The metal, the skin, and the hair all seem to reflect at the same level, which removes alot of the realism you seemed to be going for. Try pushing…
yes, very impressive. i thought the first image was a 2d concept... the style is very sketchy. on closer look i think what delivers that ink-y punch is the black outline stroke -- a tightness i think is actually missing from the texture. in my mind the model would really benefit from such strong definition, maybe worth a…
Yes I know its 12:04 and I know my images suck, I did them in six hours today. Due to a frustrating number of display driver crashes (AMD life), file corruptions, and my first few Idea's being almost as bad as this one turned out I found myself starting a completely new project this morning. I am not ... "proud" of my…
Actually the original map had more clutter stuff in it, all the corridors were narrower and a lot of small 8 unit corners or small narrow doorways you got stuck on. I made all the corridors wider because our fast game play made people bump into every corner / object. Now you can rush through the level without getting stuck…
Last three days Melbourne has been shrouded in acrid smoke, from multiple bush fires currently burning out of control throughout regional areas of Victoria. Thus far 400,000 hectares (4000² Kilometers) devastated since 1st January, due too record breaking temperatures unbelievably measured at 48°C+ in some areas, so we're…